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Autonomy News
Syncing DLL Load Address between Immunity ...
Monday, 30 August 2010
Syncing DLL Load Address between Immunity ...
Monday, 30 August 2010 Switch on the Symbol ServerWe don't want addresses, we want meaningful names, so the first step is to hook up the debugger to the symbol server at http://msdl.microsoft.com/download/symbols. Go to Debug -> Debugging Symbol Options: Now switch on the checkbox; the URL should already be there: For the changes to take effect, you need to restart the trace. …
Shellcode - Part 0x2
Saturday, 29 May 2010
Shellcode - Part 0x2
Saturday, 29 May 2010 Purpose
To be able to write injectable shellcode to pop a shell. Popping a ShellWelcome back shellcode rookie! AbstractIn order to pop a shell, we would need to write shellcode that effectively executes along the lines of the following bit of C code: #include <unistd.h>
Shellcode - Part 0x1
Saturday, 29 May 2010
Shellcode - Part 0x1
Saturday, 29 May 2010 Purpose
The most suitable place to inject and harbour shellcode, is into a buffer, and almost undoubtedly, this will be a character array. This presents a problem which is the focus of this tutorial - character arrays are NULL-terminated, and this means the only the portion of shellcode prior to the very first NULL will succeed in the injection. To be able to write injectable shellcode, free of the NULL character. …
Shellcode - Part 0x0
Friday, 28 May 2010
Shellcode - Part 0x0
Friday, 28 May 2010 Purpose
Getting started with shellcode; to be able to write a trivial exit shellcode, and ensure that it's execution is taking place as expected. So Yewz Wantz 2 Writez Some Shell Eh?
AbstractThe term "shellcode" here has truly been dumbed down; it is not really shellcode at all (i.e., …
Mainevent
Friday, 14 May 2010
Mainevent
Friday, 14 May 2010 PSIGMATECK Inaugural Mainevent
Wed 26 May, 2010, 1845 to 2000.
Dr. Szilárd VAJDA. School of Computer Science and Engineering UNSW. Pattern recognition, in the context of handwriting. Room 201B, Level 2, Building K17, UNSW.
ASM101 - Class 0x02
Sunday, 9 May 2010
ASM101 - Class 0x02
Sunday, 9 May 2010 Purpose
An absolute beginner's guide to understanding asm: Write (and compile) a trivial bit of C code, then make sure you understand the disassembled asm, line by line. Welcome back! In the previous post, we covered the compilation of a simple C program without stdlib, simply to gain further (very minimal) insight into the compilation process and (a tiny bit about) the role of stdlib. …
Wargame - BSD Rootkit Day 0x08
Tuesday, 4 May 2010
Wargame - BSD Rootkit Day 0x08
Tuesday, 4 May 2010 お帰り! Purpose
To cover system call hooks once more, this time however focus on those system calls that can be used to intercept networking traffic; specifically TCP/IP. Intercepting Network TrafficTo get started, read the FreeBSD Communication Protocols page. …
Wargame - Reversing Game 0x3
Friday, 30 April 2010
Wargame - Reversing Game 0x3
Friday, 30 April 2010
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